08/14/2010
A new official discussion forum for The Kingdom of Llunia is now available! You can use it for getting help on the game or for resolving any technical issues. The URL is: http://satunea.proboards.com
08/13/2010
A quick note about updating to v0.7.3:
Due to resource changes, there's a chance that when you start Llunia, the game may crash right off the bat or when you go into a battle. To avoid this, when you download v0.7.3, unzip it to the exist Llunia installation (if you aren't starting a new game). Doing this will add the new resources while keeping the old ones, which will prevent your old savegame from trying to access old files that will still be there if you just overwrite, not delete, the previous version. If you've already done so, please download v0.7.2a again and then overwrite it with v0.7.3 or start a new game. To access older versions, follow the following link: http://satunea.org/llunia/
08/13/2010
-=The Kingdom of Llunia v0.7.3=-
Changes and Fixes:
- Major bug preventing Nero's and Caitlynn's special abilities from working properly was fixed
- New resources added
- Bandit Leader's graphic has been changed
- New and old resources renamed to make more sense
- Spider (Moria Well) graphic has been changed
- Swashbuckler (Reef Cave) graphic has been changed
- Fixed a mapping issue in Moria Well
- Reverted battle music back to what it was originally
- The enemy 'Bandit' in Bandit Pass no longer casts Restore, but has had HP, ATK, and DEF increased slightly to compensate.
- The enemy 'Pass Mimic' in Bandit Pass is no longer able to cast Restore.
- A new treasure chest containing an 'Ether' has been added midway in the Bandit Pass.
- Fixed a few lingering dialogue issues in Moria Well and Bandit Pass
- Changed Bandit Leader fight, making it slightly more difficult and interesting
- Boss BGM Changed
Download Here
08/11/2010
08/09/2010
Whoooops! So, I was playtesting, the screen goes green, and things freeze up... as a result, the project files were corrupted. FORTUNATELY, I did have a very recent backup of everything, so all hope wasn't lost like I had feared! Regardless, that sadly sets the release of v0.8 back quite a little bit, and I don't anticipate putting it out until September sometime at this rate. I'll add some screenshots and other new info as it's worked on.
08/01/2010
Whoops! A quick little update. My bad!
The Kingdom of Llunia v0.7.2a
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=Changes=-
-Fixed a problem that occurs when you resume from the midpoint after v0.7.1
-Sealed off the Trial Dungeon, due to it being under construction at the time of this build
07/30/2010
Hey everyone! Finally got v0.7.2 completed, after a two day delay.. (whoops!) It includes a little extra than I anticipated, but it's mostly just bug fixes! I still recommend downloading and checking it out if you have v0.7.1 or earlier. Version 0.8 is well on the way, and should be done within the next month. Thanks for all your support and e-mail me if you find any issues.
You can download v0.7.2 from the Downloads section.
The Kingdom of Llunia v0.7.2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=Changes=-
-Updated vendors to match new ones (interface)
-Added the new spell Scan, requires scanning of enemies for bestiary addition
-dialogue changes
-fixes to reef cave (waterfalls)
-Fixed mapping issues in Cellar Dungeon
-Changed Restore spells to be battle only
-Fixed issues in the Well dungeon
-Menus reverted back to pre 0.7
-Encounter sequences/sound changed
-Crazy Bandit form 2 modified (removed Restore and Crit)
-Attack power of monsters in bandit dungeons increased
-Modified scene in Crazy Bandit (Phase 3) Encounter
-Fixed seed items
Upon resuming game, the following seed items will be given:
-Health Seed x2
-Defense Seed x2
-Magic Seed
-Power Seed
-Spirit Seed
-Fixed a few dialogue issues in Moria
-Increased attack power of enemies in Vernham Area
-Fixed a bug in Trenste that allowed you to bypass saving Sereni
-Fixed an issue where Holy Barrage I had no recharge time.
-Reduced maximum HP of the miniboss: Lost Soul
-Removed the stat adjuster in Korbal
-Adjusted the power of all Tier II skills as well as most multi-target skills.
-Spells level 15+ will now be learned via scrolls obtained through various methods.
-Max HP of Royal Guard was decreased.
-HP/MP will now be restored completely upon completion of Korbal dungeon, making the trip back more manageable.
-A level adjustment has been made if you haven't started a new game with v0.7.2 upon entering Valkoria. Your level will be set around 50% into level 14. This was to offset any issues regarding the new skill system for those who may have leveled to 15 and above.
-The first part of Valkoria is now accessible. New equipment, items, and spell scrolls are available.
07/01/2010
Hello, everyone! After taking a little break in the early summer weeks, I'm
resuming work on v0.8-
Some things to expect in the next release
are..
-New areas-
The Valkoria region will be fully
added, the castle, the sewers beneath, outlying dungeons
that are both story
related and an optional dungeon, even. Also the area to the south
of
Valkoria will be added in the same update.
-New Questing
System-
Located in Valkoria, there'll be a new Adventurer's Guild
which will provide extra challenges
and rewards for players who wish to be a
bit more challenged outside of the regular story
areas and battles.. but of
course, there'll be suitable rewards to go along with it. The
upcoming
challenges will require all the equipment and spells you can get, so be
sure
to check them out if you wish! These are totally
optional.
-New monsters, items, spells...-
You may
have noticed some spells don't quite work as intended. This is because while
they
exist, they haven't been fleshed out yet. I design the skills as the
story progresses, so if
you know some skills that seem totally worthless,
you're probably leveled a bit higher than
I expected.. which is fine! The
monsters in the optional areas will certainly be difficult, so
expect to
spend some time in these dungeons if you plan on testing them
out.
-Story Continuation-
Obviously the story will
continue.. in Valkoria, Nero and the crew will try and convince the
King to
assist them by making it clear what kind of danger both Valkoria and the world
itself
is in with the orbs in Llunia's possession.. but will he listen?
Also, Lucindea's beloved prince
resides within the castle, and she no doubt
will make every effort to win over his love. Will
she succeed? Does he even
exist? And on top of that, just what is Veronica's objective..
and will
Riault be able to convince the King of his innocence upon arrival back at the
castle?
Clearly there's a lot of ground to cover there, but I plan on having
all that answered by
mid-august when v0.8 is finally
released.
If you have any questions about future or current
development, suggestions or issues,
or wish to be a part of testing
pre-release, please e-mail me at support@satunea.org and
I'll get back with
you. Thanks for your support!
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